Game Informer

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Over the course of 19 years, Game Informer earned a strong reputation for being trustworthy and evolved its brand power beyond “the Final Word on Computer & Video Games” and into “the World’s #1 Computer & Video Game Resource”.
  • The Art of Play: Touring the Smithsonian’s Video Game Exhibit May 22, 2012
    In an attempt to capture the aspirations and imagination of modern culture, the Smithsonian American Art Museum displays works of art from renowned artists such as John Singleton Copley, David Hockney, and Georgia O'Keeffe – and most recently, Tim Schafer, Sid Meier, and Ken Levine. The museum’s newest exhibit, “The Art of Video Games,” is a 6 […]
    Ben Reeves
  • Devil May Cry Release Date Announced May 21, 2012
    Capcom's newest Devil May Cry title from developer Ninja Theory releases this coming January to North America and Europe, the publisher confirmed this afternoon. The game hits Xbox 360 and PlayStation 3 on January 15, 2013. Development of a PC version is "well underway" and will come later in the year. According to Capcom, Devil May […]
    Jim Reilly
  • Details On Bungie's New Project 'Destiny' Revealed May 21, 2012
    Update: Bungie issued the following statement tonight:  So, yeah. While we’re not ready to show you what we’ve been working on, we can reconfirm that we are hard at work on our new universe. We can’t wait for you to see it. See you starside in 2013. --------------------- A previously sealed court document obtained by the Los Angeles Times outlines […]
    Jim Reilly
  • Rumor: New Castlevania For 3DS Appearing At E3 May 21, 2012
    A new rumor from Dutch website N1ntendo claims Konami is announcing Castlevania: Mirror of Fate for the 3DS at E3 next month. The website reports the game name was revealed to them from Konami's E3 schedule. Two members from the Castlevania: Lords of Shadow team, David Cox and Enric Alvarez, are also apparently on board. To add to this report, […]
    Jim Reilly
  • Microsoft Issuing Refunds To Certain Minecraft Xbox 360 Owners May 21, 2012
    Some Minecraft players on Xbox 360 couldn't wait to play the game split-screen. However, it turned out the split-screen option was only available to those playing on a HD television. The problem stems from Microsoft not putting a notice about the split-screen requirements on the game's product page when it first launched. The problem has […]
    Jim Reilly
  • HBO’s Game of Thrones Gets New Facebook Game May 21, 2012
    Playing the game of thrones is a dangerous proposition, and that axiom has held true in real life as playing a game based of the hit fantasy series usually leaves players more frustrated than entertained. Hopefully the upcoming Facebook game will be able to capture some of the franchise's thrill. HBO has recently teamed up with Disruptor Beam, […]
    Ben Reeves
  • ZeniMax Files Dragonborn Trademark May 21, 2012
    Skyrim publisher ZeniMax Media has already filed a trademark on the dragonshout sound Fus Ro Dah, and now the publisher is continuing to lock down its property by trademarking the word Dragonborn. According to the trademark ZeniMax filed, Dragonborn is any “individual who has been born with the blood and soul of a Dragon, but the body of a mortal.” […]
    Ben Reeves
  • Metro Last Light Live Action Teaser May 21, 2012
    THQ released a teaser video for it's upcoming live-action short film for Metro Last Light, due out in early 2013. The full movie goes live on May 24 at 11 am EST/8 am PST. THQ said last week the game is planned to launch in the first quarter of 2013. The publisher will be showing an updated look at the game at E3 next month. (Please visit the […]
    Jim Reilly
  • EA Closing Dragon Age Legends May 21, 2012
      BioWare's Facebook game Dragon Age Legends will be shut down next month, Electronic Arts said today. The publisher noted the move will allow it to provide resources to new projects in the social games space. "EA and BioWare Social will be retiring Dragon Age Legends on June 18, 2012.," a spokesperson told Game Informer. "Closi […]
    Jim Reilly
  • Payday Dev Teams Up With Valve May 21, 2012
    Payday: The Heist developer Overkill announced it's collaborating with Valve on a new game that's said to be a blend between Payday and Left 4 Dead. “As perceptive gamers will have noticed, several hints have recently been dropped into Payday: The Heist, which has led to various rumors," said Overkill game director Ulf Andersson. […]
    Jim Reilly
  • 007 Legends Goes Back Into Space May 21, 2012
    Eurocom's fall James Bond title, 007 Legends, uses locations and themes from the Bond movies, and today you can get a sneak peak at the game's Moonraker level. The trailer below has all the Moonraker trappings, complete with dated space shuttle and Jaws. The game will feature other films in the Bond saga, including the latest – Skyfall – […]
    Matthew Kato
  • 22 Things We Know About NHL 13 May 21, 2012
    A few weeks ago we had a chance to lace up our skates and take to the ice with NHL 13. Can the series regain its balance after slipping slightly last year? Here is what we learned. GAMEPLAY  1. Previous NHL entries featured speed differentiation between players, but the developer is the first to admit the skaters lacked explosiveness. For NHL 13, E […]
    Matt Bertz
  • Elder Scrolls Online Faction Profile: Ebonheart Pact May 18, 2012
    During the second era, in a time before any previous Elder Scrolls game, the world of Tamriel descended into a four-way war. In an attempt to conquer the continent, the Imperials – natives to the province of Cyrodiil – made a deal with the Daedric prince Molag Bal. At the beginning of Elder Scrolls Online, players join one of three factions that no […]
    Ben Reeves
  • NHL 13 Combines Smarts & Skating Ability May 18, 2012
    The NHL franchise has become one of EA Sports' most consistently good series, but the innovations have been slowing down in recent iterations. NHL 13 will try to address some areas that are due for an upgrade. SKATING Players' speed on the ice will be highlighted to replicate the acceleration and top speed among different skaters. EA Cana […]
    Matthew Kato
  • CG Trailer Shows Death's Acrobatic Side May 17, 2012
    THQ sends along a new pre-rendered Darksiders II trailer that showcases how badly the deadliest Horseman of the Apocalypse outmatches even the most colossal of foes. (Please visit the site to view this media) Check out last week's trailer, or visit the hub from last July's cover story to get all kinds of inside info on Darksiders II. Deve […]
    Adam Biessener
  • The Unofficial Sequel To Zombie Smash May 17, 2012
    Zombie Smash came from the minds of Matthias Hoechsmann and his brother Thomas. The two left behind Ph.D.s in bioinformatics and genome research to pursue game development when the iPhone released. “It changed our lives,” says Matthias Hoechsmann. They started the small company Game Doctors to develop Zombie Smash, and it became a runaway success. […]
    Kyle Hilliard
  • Finding More Speed May 17, 2012
    Activision and Eutechnyx's first outing with the NASCAR license was about what you'd expect from the first iteration of the series – it hit the basics, but it didn't ever race up front. The pair are back to improve upon last year's title. The game has just been announced for the PS3, Xbox 360, and Wii with a release this fall, a […]
    Matthew Kato
  • Square Enix Releases A New Trailer. It's About Time May 17, 2012
    An old educational video has surfaced, showing how the concept of time may be more fluid than you may have imagined. In it, you'll see how the Interdimensional Shift Device lets players control the flow of time while solving Quantum Conundrum's puzzles. The video does have a snippet of gameplay near the end, so stick with it. If you' […]
    Jeff Cork
  • Elder Scrolls Online Faction Profile: Aldmeri Dominion May 16, 2012
    During the second era, in a time before any previous Elder Scrolls game, the world of Tamriel descended into a four-way war. In an attempt to conquer the continent, the Imperials – natives to the province of Cyrodiil – made a deal with the Daedric prince Molag Bal. At the beginning of Elder Scrolls Online, players join one of three factions that no […]
    Ben Reeves
  • New Crysis 3 Screens And Concept Art May 16, 2012
    The latest batch of screens from Crysis 3 continue to prove that Crytek knows how to make a good looking game. The batch of screens below features both concept art from the game, and in game images that show off the new jungle-city cross-breed environment. And just in case you missed it last month, here's the trailer. Crysis 3 will be releasin […]
    Kyle Hilliard
  • A Worthwhile Experience In Spite Of Move May 21, 2012
    Sorcery was announced at E3 2010, the year following the PlayStation Move’s unveiling. It was presented as a showpiece for Sony’s motion controller, but it’s taken two years to finally make it to store shelves. Even though the Move controls are front and center, Sorcery’s best and most surprising feature is the story.You play as Finn, an overconfid […]
    Kyle Hilliard
  • A MOBA For The Rest of Us May 18, 2012
    Don’t be fooled by the screenshots. Awesomenauts may look like a Mega Man-inspired 16-bit throwback, but it’s actually a 2D, pared-down version of popular MOBA (multiplayer online battle arena) games like League of Legends. In many ways, it’s a perfect introduction to the concepts of the genre, within a framework that will feel familiar to gamers t […]
    Matt Helgeson
  • Capcom Delivers An Open World Worth Exploring May 18, 2012
      Dragon’s Dogma is one of those rare “have your cake and eat it, too” games, where the inspired designers take elements from several different genres and mash them together. In this case, open-world RPGs and hack-and-slash action games are the source materials. It’s not perfect, but its arsenal of unusual party mechanics and combat flourishes make […]
    Jeff Cork
  • Sega Desecrates The Legacy Of Sonic 2 With Inane Co-op May 17, 2012
    Tails spent his early Genesis days as Sonic’s co-op partner. Dedicated player twos across the world used the sidekick’s flight ability and invincibility to help the hedgehog exact revenge on Dr. Robotnik. Unfortunately, the two-tailed fox was always left choking on Sonic’s dust when things picked up speed, thus 2D Sonic co-op never felt truly balan […]
    Tim Turi
  • Tribes Jetpacks Its Way Back To Relevancy May 17, 2012
    Today’s young shooter fans may not realize the influence Tribes has had on games like Halo. The high-flying, vehicle driving, team-based antics of Tribe’s original outings have a lot to do with the Halo we’re familiar with today. The Tribes series has been on hiatus since the last game released in 2004, but with Tribes: Ascend, it’s back to reclaim […]
    Kyle Hilliard
  • Mario Tennis Gets Back to Basics, Goes Online May 16, 2012
    It’s been a long time since we saw a new Mario Tennis game. The series’ last release was Mario Power Tennis: New Play Control in 2009, a Wii re-release of the GameCube game featuring enhanced graphics and new motion controls. I enjoyed Power Tennis (both times), but the balance-breaking power shots were far too vital to winning. In response, Camelo […]
    Matt Helgeson
  • Driving Into A Wall At Full Speed May 16, 2012
    Ridge Racer Unbounded seems more interested in being Burnout than being Ridge Racer. Destructive racing is not a bad sub-genre of racing to pursue, but when it comes to Ridge Racer, I am more interested in sliding around 90-degree turns at high speeds than trying to cause destruction and frag other racers.The core gameplay of the Ridge Racer series […]
    Kyle Hilliard
  • Creating More Problems For Westeros May 15, 2012
    The setting for A Song of Ice and Fire by George R.R. Martin (and its accompanying HBO series, Game of Thrones) is bleak. Betrayal, murder, and underhanded scheming are major components of the franchise’s winning formula. These themes make Westeros an intriguing and dangerous place, a fact that is accurately reflected in this RPG from Cyanide Studi […]
    Joe Juba
  • The New, Same Old Payne May 14, 2012
    Max Payne 3’s opening shots bear no resemblance to the series’ iconic imagery of a black trench coat flapping in the wind as a hail of bullets whiz by in slow motion. Instead, the game begins with four snapshots of a much different Max – sitting alone in an apartment with a bottle of whiskey at his side; standing bald, bearded, and bloodied over a […]
    Andrew Reiner
  • Less Than The Sum Of Its Parts May 9, 2012
    Modern 4X games like Civilization V typically alternate between two phases: building an empire by founding and developing cities, and blowing up everyone else’s empire with the armies you’ve been recruiting. The lines often blur, and some games and playthroughs emphasize one to the near-total exclusion of the other. Warlock: Master of the Arcane ba […]
    Adam Biessener
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  • E3 Predictions: Console Price Drops May 21, 2012
    Gamers are always up for a console price drop, and next to the holiday season, E3 time is ripe for a price reduction. Will we see any at this year's convention? Each console manufacturer has their own reasons for reducing the price of their current consoles particular to their own situation in the market. Here is how things might go down. SONY […]
    Matthew Kato
  • Creating The Story For The Elder Scrolls Online May 21, 2012
    Over the course of five core games, the Elder Scrolls series has accumulated enough lore to keep fans buried. The team behind The Elder Scrolls Online decided to wind back the clock in order to add to the series rich history. Through a combination of careful research, conversations with Bethesda Game Studios, and creative brainstorming, ZeniMax Onl […]
    Ben Hanson
  • Super Replay: Half-Life: Episode 6 May 20, 2012
    Earlier this year, we held a tournament that would determine our next Super Replay. Eight Game Informer editors chose a game to fight for, and I landed on the original Half-Life. I beat Ben Reeves in the finals, and earned the right to play through the entirety of this classic for the first time on Super Replay. Watch below as we step into the shoe […]
    Dan Ryckert
  • Replay: Fighting Force May 19, 2012
    Brawlers were in their prime back in the 16-bit era, but the genre seemed to stall a bit once the industry shifted to 3D gaming. Despite the lull, Eidos and Core attempted to emulate the beat-em-up heyday with the 3D Fighting Force. All of the genre standbys (eating food off the ground, beating up environmental objects, swarms of similarly-named ba […]
    Dan Ryckert
  • What Makes The Elder Scrolls Online A Modern MMO May 17, 2012
    With such long development cycles, it's difficult to create an MMO that feels modern. As the game director of The Elder Scrolls Online, Matt Firor wants to ensure that the game is heeding lessons from past MMOs. Working extensively in this one genre, Firor thinks that he has pinpointed several key downfalls of the genre and is looking to avoid […]
    Ben Hanson
  • Test Chamber: Diablo III May 17, 2012
    Our third Test Chamber episode of the week brings you a (mostly) spoiler-free look at Act III of Blizzard's long-awaited action/RPG, Diablo III. Game Informer's Adam Biessener does his best to answer Jason Oestreicher and my questions without getting his barbarian killed too often. It turns out talking and playing Diablo at the same time […]
    Andrew Reiner
  • Why Online Single-Player Games Are A Bad Idea May 16, 2012
    After over a decade of waiting, I’m excited as the installation bar fills to 100% and the Play button pops up. Diablo III is finally out, and I’m ready to settle in for a sleepless night of demon slaying and loot collecting. After I get my feet wet, I may decide to invite some friends to come fight at my side, but tonight I want to see the game on […]
    Matt Miller
  • Test Chamber: Max Payne 3 May 16, 2012
    Our second Test Chamber episode of the week focuses on Rockstar Games' Max Payne 3. It's been quite a few years since we last checked in on Max. Turns out, he isn't doing too well. He hasn't quite shaken his demons, and no amount of booze or pills seems to help. Dan Ryckert and Tim Turi joined me for a look at Max's turmoil […]
    Andrew Reiner
  • Afterwords: SSX May 16, 2012
    Snowboarding fans waited over five years for EA Sports to revive its over-the-top SSX franchise. While the reboot thrilled some by continuing the series' legacy of wild trick and breakneck races, others took issue with the frustrating Survive It mode. We talked to creative director Todd Batty to find out what changed, what got cut, and what he […]
    Phil Kollar
  • The Next 10 Years Of Halo May 15, 2012
    Frank O' Connor has spent a lot of time daydreaming about the future of Halo as he transitioned from being a fan to managing the direction of the entire Halo franchise. With Halo 4 marking the beginning of the "Reclaimer Saga," we talked to franchise development director O' Connor about the process of mapping out the next 10 yea […]
    Ben Hanson